World Lore
The world of Telorn
Telorn is a fully homebrewed setting that re-imagines the core elements of Dungeons & Dragons. Races, monsters, classes, and magic, are all repackaged within an entirely new world. Within this setting, we have a custom magic system, a gem-based enchantment system, a few new sub-classes, a new race, 2 new sub-races and six distinct continents, each governed by a powerful faction vying for influence.
- 6 continents
- A custom magic system
- Gem-based enchantment
- New sub-classes, a race and 2 sub-races
The atlas
Six Continents

Continent 1 of 6
Calus Victorus
- Ruled by House Dravalore and The Palanign Empire
- Scarred by The 8 Year Veteranic War
The Powers
Calus Victorus is ruled in the modern day primarily by two groups House Dravalore, and The Palanign Empire. Those two houses can be found fighting for land in these territories. Dravalore mostly rules over the north, though he does have territories that connect in the south and south west, while the Palanign empires rules rule over most of the eastern side of Calus Victorus.
The Independent New Age Empire
For a brief time after the The Veteranic War, an empire was forged from the peace treaty struck at the end of the War. For a time it was a subsidiary of House Golair, but after the death of it’s leader, King Feros, as well as the entire line after him that would have picked up the mantle.

Continent 2 of 6
Ponstus
- Where The far north
- Ruled by Univar Grove
Ponstus is the most northern continent. Ponstus is a very traditional continent, with most of the cultures within it still resorting to monarchies and kingdoms, even includes Lords and Nobles. Ponstus is not commonly home to adventurers, as most of the action that once plagued the continent was locked away by The Monolithic Occult long ago. That was, of course, until many world leaders were killed due to an ancient evil being revived, and a certain goliath gumming up the whole Monolith system. Now with all of the creatures that were once incapsulated by Monoliths being freed, the continent is overrun with monsters and chaos. Ponstus is currently under a bit of industrialization, as influence from strong trade partners like those from the Kingdom of Nemmoth, as well as wealthy visionaries bringing ideas to the barren tundra. The Kingdom of Ponstus is currently ruled by one “Univar Grove”, a man who recently completed a hostile military coup against the former king. He had been working as the kings tactician, and was in charge of leading and guiding the Knightly Orders of Ponstus. Currently, tensions are high, as many powerful towns and cities on the eastern side of Ponstus have grown distant to the word of the King, and operate on their own accord, only taking the most heinous of crimes or treason into consideration.

Continent 3 of 6
Endire
- Where An archipelago
- Holds The vaults of the Vresheltians
Endire is a very unlikely place for you to end up. Rather than a large connected continent, Endire is a group of islands and isles that have grouped and labelled themselves amongst one another. They have a very unique culture, and are the host to ancient vaults, which host the long lost civilization of the Vresheltians.

Continent 4 of 6
Madrig
- Where The east
- Home to Dwarves, Nemmoth, Dravalore, Golair
Madrig is an eastern continent that holds great wealth. Madrig is primarily housed by Dwarves and their culture, as well as the Kingdom of Nemmoth, House Dravalore, and The Golair Family.
Continent 5 of 6
Ragus Maggus
- Where West of Calus Victorus
- Ruled by No one
Ragus Maggus, a content to the west of Calus Victorus, is a dry, dangerous, and humid continent, being primarily desert. Notably, it has no governing bodies.
Continent 6 of 6
Omnier
- Where The extreme south
- Ruled by Dragons
Omnier is the extreme southern continent, and as things get cold as you go north, go far enough south and you achieve a similar result. Omnier is a cold, near Barren wasteland. Not many live here, not like they should. This continent is primarily housed by creatures of the non-humanoid variety, including Dragons, that rule the land.
Calus Victorus
The 8 Year Veteranic War
Started over a land dispute originating from Human greed, a war broke out between many of the nations of the continent of Calus Victorus. The war destroyed the ravaged the lands. The horrific battles that took place ended in a treaty between the New Age Brigade and The Veterans. The different empires and families would be given most of their taken land back from the beginning of the war, and many of the New Age soldiers and leaders would be given safe living environments in towns of their own, so that they could always be fair and just. Throughout the war, many innovations were made, like the K-series firearms, as well as the “modern” Warforged.
Where every people stood
The following races contributed in the following ways:
The Veterans
- Dwarf
- Dragonborn
- Elf
- Leonin
- Satyr
- Arakorcra Scouts for Veterans, usually don't fight directly
- Tortle
- New Warforged
- Kobold Most are Veterans, many rebels are New Age Brigade
Neutral
- Halfing
- Tiefling
- Harengon
- Tabaxi
- Triton
- Kalashtar
- Gith
- Verdan
The New Age Brigade
- Ancient Warforged
- Genasi Supplier for New Age Brigade
- Half-Orc
- Orc
- Gnome
- Human
- Aasimar
- Kenku
- Lizardfolk
- Changelings
- Centaur
- Minotaur
Enslaved
- Fairy Enslaved by Veterans
- Bugbear Enslaved by Veterans
- Goliath
Not on the continent
- Vedalken
- Hobgoblin
- Shifter
- Simic Hybrid
- Grung
Hated by both
- Half-Elf
Up close
Gezerit

Still being written
Coming with the update
Under construction
Telorn RELIC is still being built. Check back soon.

